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gildedguy
A guy who creates shiny art w/ heart.

Michael @gildedguy

Male

Animator

Virginia Tech

Joined on 11/4/07

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gildedguy's News

Posted by gildedguy - February 20th, 2016


2189919_145600330862_fm3kSmashIntro-min.png

It's a smash bros parody animation, but gonna try to add a lotta heart to it:


http://gildedguy.com/working-on-a-smash-bros-intro/

 


Posted by gildedguy - December 7th, 2015


 

2189919_144953028513_happyJade.png

Watch Gildedguy vs Jade!

Long time no see (again). I finished my latest masterpiece! (again).

I had so much fun working on this, thanks to Camila (the creator of the stick lady in this movie).

I hope you all enjoy ! (again).

You can read my detailed thoughts on making this here: http://mikedmoy.com/gildedguy-vs-jade-is-out-in-the-wild/

EDIT: FEATURED!!! Aw yis!

 


Posted by gildedguy - May 16th, 2015


Another 7 months gone, another project released, this time my best animation yet:

2189919_143179989972_danceUp_thumb_light.png

 

 

 

 

 

 


Please check it out here: Rhythm and Rockets

It's another music-synched animation, and it emphasizes the lesson of "letting loose". If you are a long-time Newgrounder, you may see my inspirations from "There She is!" and Adam Phillips' "The YuYu".

This was a personal passion project, and I learned a lot about "the grind" while working on it. My thoughts on that can be read on my blog here (http://mikedmoy.com/rhythm-rockets-released/).

 


Posted by gildedguy - October 31st, 2014


My newest puzzle/action game has been released! 

2189919_141479505831_STRPlayNow.png

Play it here: Slush Tile Rush 

Or download it on the Google Playstore: Slush Tile Rush (mobile!)

I made this game using Starling, so you will need a recent flash player and a decent computer to run this game.

To be honest, I'm not really pumped up about this game. I did put a lot of work into it, but I had finished it nearly 6 weeks ago. The main motivation for this project was being able to put something nice on the android marketplace. I'm trying hard not to abandon projects, so this game is a work of will power!

Is tile matching + combos fun? Maybe. Gameplay aside, I can say it is one of my most polished games though. 

So enjoy! I got all the enjoyment I could out of developing this game.


Posted by gildedguy - September 7th, 2014


 

Slush Dungeon Update

2189919_141014734642_TLpDpj8.png

To be honest, I should've made this update back in April, since I've stopped working on this game since then.

Nonetheless, I have made significant progress on the game:

  • New custom (but simple) physics engine! Oughta support a good 100 objects at once.
  • Dynamic skit selection - Different scripted conversations appear depending on party members and their actions.
  • Mirrored rooms - Rooms' mirrored versions are now added to the generation pool, allowing for twice the "variety".
  • Persistent background textures - Backgrounds reflect the player's elevation in the dungeon.
  • Team Management - Split up your party members and control them in completely different rooms.
  • Background music gets a cool filter effect during pause.
  • Sthomas!


Try out the new stuff here! 
http://www.newgrounds.com/dump/item/330e83ad8e2e2c007df5e29a2062717c


So why has Slush Dungeon has been neglected this past half-year?

Well, I've been busy with a whole bunch of life transitions (graduating college, internship, getting a job).

In addition, I've picked up a new pet project, "Slush Tile Rush", which is much less ambitious in project scope. 
My plan is to finish Slush Tile Rush and then decide on the fate of Slush Dungeon.
I'll likely put it on hold, where it will join the rest of my vast collection of unfinished games.


Posted by gildedguy - January 8th, 2014


I just wanted to share my new project, "Slush Dungeon" (such a creative working title, I know).

It's an action platformer with rogue-like elements and squad-based dungeon crawling.

2189919_138924237251_EX3FkwO.gif

Some gameplay features:

  • Randomly generated dungeons, with different enemy and loot amounts for each play-through.
  • Control up to 3 fighters at a time, each with distinct combat styles.
  • Synergy - Instead of leveling up and gaining stats, fighters become more "in-synch" with each other.
  • Emphasis on resource management and exploration.

Right now I'm using Flash's native vector graphics for rending, but I'm looking into using the Starling engine instead.

Hopefully, I can get it to look something like this:2189919_138924237262_Slush_Dungeon_10.png

Anyways, you can try it out here: http://www.newgrounds.com/dump/item/57e8e32a05701f10e617e84a8e08b04b

http://www.filz.us/26NS

Let me know if you think it's fun!

All feedback is welcome, though, I'm already aware of the bugs.  Keep in mind that this is a very rough prototype, so animations will be missing, and the fighters are a bit OP for testing purposes.


Posted by gildedguy - November 16th, 2013


It's been, like a year since I've uploaded anything, so enjoy!

http://www.newgrounds.com/portal/view/628646


Posted by gildedguy - July 7th, 2012


Wow, my first sponsored game is out!

It's gone through a whole lot of revision (as most game do) and took way longer than I expected.

Well now I know what it's like to actually FINISH a big game, and hopefully the end result is worth it.

Please enjoy!

Slush Invaders Game

Also check out the musicians behind the songs, which are pretty cool tracks on their own.

*pant*pant* HO-kay...It's done!


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