Not bad for a prototype. You said you were already aware of the bugs, but i'll mention the one that stuck out to me the most just in case. Whenever I was switching between the characters, they instantly did their special power attack as soon as I switched. I dont think this was intentional, but if it was, it works quite well. Anyway, looking forward to more news on this! Slush Invaders Game is still one of my favorite games here on NG, so I hope this wont disappoint!
HeartOfTheStorm
Impressive! I like the speed differences between characters, so I can use the yellow knight to platform because mr. bandana sometimes controls like a bar of soap. My biggest issue is how hard it is to see what you're doing when there's three massive colourful enemies, an ally, and the items that pop up over your head; all I can do is spam the attack button. Also the friendly sticks so close to you that sometimes my eyes automatically follow the wrong person. Ideally it should work like that gif you have on this page demonstrates, but it often works out to being a big pile of fighting.
Other than that, nice camera, nice art/animation, control, hangtime, use of bright colours, simple hud (minus all the dev stuff of course)
What did you do to get right-click functionality, something like this? http://www.uza.lt/2007/08/19/solved-right-click-in-as3/
gildedguy
Hey, thanks for the feedback! I guess I should add an indicator to the guy you're controlling.
As3's right-click functionality was added with one of the updates to flash player in 2012 or something:
stage.addEventListener(MouseEvent.RIGHT_CLICK, myHandler);